Imagine Learning is known for helping students master language and literacy. But many students also struggle with mathematical literacy. By using Imagine Math Facts software, students can now achieve automatic recall of single-digit addition and subtraction facts by the end of second grade and multiplication and division facts by the end of third grade. The result? Math-fact fluency and a greater love for math in general. Now available on PC, Mac, iPad, and Chromebook.
How it works
Imagine Math Facts focuses on four main areas in order to help students succeed...
Automaticity and Fluency
Math fluency = student success
According to the international mathematics advisory boards, math fluency is the number one critical foundation of algebra … yet few curricula are capable of developing it. Teachers know that math facts have to be mastered before students can move on to more complex mathematical concepts.
Imagine Math Facts activities teach students math facts through a series of powerful, engaging activities on multiplication, division, addition, and subtraction. Students quickly gain automaticity and math fluency along with a new interest in math.
Intense Engagement
Greater student engagement = more powerful student learning
Today’s students are wired for technology. With that in mind, our game-based math facts software offers teachers a new way to teach math facts in an intensely memorable way. Students are engaged by the game—so engaged that they learn math fluency more quickly. More importantly, they retain those fluency skills.
Standards Alignment
Core math facts = standards-based skills
As students learn math fluency, Imagine Math Facts continually monitors student growth and progress. Each activity adapts to individual students’ needs and determines which facts need further review. The program dials in the correct level of intervention until students completely master the core standards for math automaticity.
Progress Reports
Interactive class reports = helpful teacher data
Teachers in a blended-learning environment need more than just engaged students; they need to know how students are doing on their path toward math fluency. Imagine Math Facts offers interactive progress reports that show individual student growth, improvement, and estimated time to fluency completion. Class, school, and district wide growth is also shown.
After the initial, short assessment, teachers and administrators will know exactly which students are deficient, how far behind they are, which facts need extra practice, and how much usage will be required for these students to achieve fluency.
Pretest Assessment Available Within 10 Minutes of Game Play
A colour-coded chart depicts the specific results of a student's pretest. Progress (mid-term) and post test charts are available by choosing the corresponding tab on the chart.
The semi-circle graph indicates the percentage the student has played through the game. This graph indicates the student has completed approximately 45 percent of the operation.
View Big Brainz system requirements.
Research Results
Summary: The majority of your students are failing at fluency. Timez Attack
completely overcomes this bottleneck for 95% of students in 1 to 10 hours.
Key Implementation Finding--Schedule It |
Theoretically a deck of flash cards could generate these same results if implemented effectively enough, so ease of implementation is obviously critical. We found that schools need to do 1 simple thing to successfully generate these results--just put it in the schedule. The high-end gaming content and brilliant artificial intelligence should do the rest.
The key paradigm shift is that fact fluency has a discrete finish line. It's not like wondering whether a watermelon is ripe or not. Either a student has mastered all their facts or they haven't. Our program knows exactly how close to that finish line a student is and will not rest until they cross it. Typically that takes 8 hours from start to finish. If a student already knows all their facts, we will graduate them in a maximum of 8 minutes of assessment. Others will need more.
But however much time a student needs, it is vital that they get that time. Otherwise we are forcing them to learn advanced concepts while simultaneously struggling to make basic calculations. The brain can't do both things at the same time. That means we're essentially requiring students to fall further and further behind every year from 4th grade on.
An average 3rd grade teacher will normally spend 30 hours on fluency. We only need 4 - 5, giving teachers back those 30 hours to focus on struggling students or more advanced math. Typically that means 30 minutes per week for 3 to 4 months. That's it. Some will need more time, some will need less. But if we give them that time, put it in the schedule, then all 4th graders will finally know all their facts. They will all get the associated surge of confidence and they will be able to spend the following years learning and progressing, rather than falling further and further behind and getting more and more frustrated. |